package com.handinfo.android.game.skill;

public class SkillConstants
{
	public static final int 阶段_吟唱 = 0;
	public static final int 阶段_施法 = 1;
	public static final int 阶段_过程 = 2;
	public static final int 阶段_特技 = 3;
	public static final int 阶段_目标 = 4;
	
	/**
	 * 技能类型
	 */
	public static final int 普通技能 = 0;// 普通
	public static final int 必杀技能 = 1;// 必杀
	
	/**
	 * 施法类型
	 */
	public static final int 瞬发 = 0; // 瞬发
	public static final int 被动 = 1; //被动
	public static final int 吟唱 = 2; // 吟唱
	public static final int 绝技 = 3; // 绝技
	
	/**
	 * 是否已学
	 */
	public static final byte 已学 = 0;// 已学
	public static final byte 未学 = 1;// 未学x
	
	public static final int COLOR_CD_COVER = 0x88473b34;
	
	public static final String ID_COMMON_ATTACK = "10000";// 普通攻击

	public static final String[] ID_GENERAL_SKILL = {"","1001","1008","1014"};//1009
	/**
	 * 目标类型
	 */
	public static final int TARGET_TYPE_FRIEND_SINGLE = 0; // 己方单体
	public static final int TARGET_TYPE_ENEMY_SINGLE = 1; // 敌方单体
	public static final int TARGET_TYPE_SELF = 2; // 自己
	public static final int TARGET_TYPE_TEAMMATE_ALL = 3; // 自己队伍全员
	public static final int TARGET_TYPE_S_SURROUND_ENEMY = 4; // 自己周围敌方
	public static final int TARGET_TYPE_S_SURROUND_FRIEND = 5; // 自己周围己方
	public static final int TARGET_TYPE_S_SURROUND_ALL = 6; // 自己周围所有
	public static final int TARGET_TYPE_T_SURROUND_FRIEND = 7; // 目标周围己方
	public static final int TARGET_TYPE_T_SURROUND_ENEMY = 8; // 目标周围敌方
	public static final int TARGET_TYPE_FRIEND_ALL = 9; // 全地图己方
	public static final int TARGET_TYPE_ENEMY_ALL = 10; // 全地图敌方
	public static final int TARGET_TYPE_ALL = 11; // 全地图所有
	public static final int TARGET_TYPE_T_LINE_ENEMY = 12; // 目标沿线敌方
	public static final int TARGET_TYPE_T_LINE_ALL = 13; // 目标沿线所有
	public static final int TARGET_TYPE_T_SURROUND_ALL = 14; // 目标周围所有
	public static final int TARGET_TYPE_FRIEND_SINGLE_DEAD = 15; // 己方死亡单体
}
